The copy I then select and retopologize (right in this software) to meet my target vertices/polygon amount. Then in most cases, because it usually has a very high polygon count I make a copy of it. Now arriving at the mesh I check the vertices count. Usually I stick to default sometimes to the deep preset. Since you are going for game assets I can give you a quick guide on what I do.īasically I make a model with like 50-80 images. Originally posted by IcanY:The features of the software look impressive :) If im going to make for example a simple game object with this, how many pictures is enought for a 3D model? Mayby even 5? I would also need to have a more detailed objects for the game and I think this software is excellent resolution to that, would save a lots of time
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